Posts

I am now Kindred Games!

Today I filed for a new LLC. The game was originally planned to release under Everbrave Interactive, which was reflected in my Twitch channel, but due to some possible future complications with other members of the company, I thought it best to launch this under a separate, solely owned entity. So I’m officially operating under Kindred Games! Well… I will be… once the paperwork goes though. This won’t change anything about the game. I’m still working solo on it as I always have been and will still stream all my development. What it WILL change is my Twitch URL, which means you might run into some 404 errors over the next couple weeks in case I miss one. If so, please let me know in the Discord. The new URL is https://www.twitch.tv/kindreddev If you haven’t caught a stream yet, please come visit! We have a lot of fun.

Site update and game progress!

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I seem to be getting worse and worse about posting here. But here I am, and I’ve updated the site’s headers to better work with the new direction the site needs to be moving in. In addition, I’ve added a much-requested media section that shows off some screenshots from the current game world. I can’t wait to keep filling up that media section with new areas. Stay tuned for more! Also! Recently on livestream we’ve been working on a new area in the game called Moonberry Farms. It’s a small, rural farm that grows, you guessed it, Moonberries which is made into Moonbery Tonic and Moonberry Juice, both items which give you some special boosts for the duration of the day. The farm is also home to what used to be harmless, inanimate scarecrows, but a traveling wizard has since enchanted them to protect the farm against the thieving Orcs, who have been stealing the farm’s goods. The enchantment backfired and the scarecrows have begun attacking anything they lay their eyes on. The...

Necrael The Spiteful

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So I know it’s been a bit since I posted an update but we’ve been doing some awesome things live on stream over at https://www.twitch.tv/everbraveart. Go leave a follow to get notifications next time I go live so you can join in and contribute to the development of the game through feedback and ideas! So what have we been doing, exactly? We’ve been designing and implementing the first real boss in the game, Necrael The Spiteful. His name doesn’t do him justice and the items he can drop are just as awesome as they sound; Necrael’s Soul, Necrael’s Sin and Necrael’s Spite. I don’t want to spoil what they do right here, but trust me, they’ll be worth doing this boss fight a few times to try to collect the full set. More info to come! Hope you find your way into the Twitch channel sometime. Watch Swords ‘n Magic come to life in front of your very eyes! It’s a blast!

New Weapon Drops!

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Did a good chunk of weapon designs tonight and got them all in the game. Nothing really special here other than the Frost Axe, which will be a rare/legendary/epic/whatever item drop. It’s also currently the most OP weapon in the game for raw power. It might need some adjustments to stop it from looking like a club though. I’ll look into that tomorrow during the stream. Don’t forget to join the stream to give feedback and suggestions! Since the game is still so early on, basically any weapon and spell suggestions are going to be accepted and probably made right on the spot. That’s how tonight went anyway. Follow me on Twitch to get notifications when I go live!

Holiday Break is Over

And I’m back to work full time. I took a little break and took the family to California for my daughter’s birthday. We had a blast and I gathered a lot of inspiration. I’m excited to get back to work. That includes getting back on to a regular stream schedule, which started tonight. I’ll be working on new content for the game almost exclusively from here on out with only a few major mechanic updates left to fit in (really just menu/save stuff). So if you want to come and watch/suggest new weapons, spells and monsters being created for the game please feel free to drop into the stream over on Twitch at https://www.twitch.tv/everbraveart/ Hope to have some fun updates soon!

Twitch Streaming

I’ve recently started streaming development of the game. This is always late at night and is usually at least a few hours, sometimes several and I usually have a specific goal; setting up NPC’s, fixing a bug, making new art/content. I plan on continuing this effort on a near-daily basis very soon, but being a stay-at-home dad kind of forced me to take a break when my daughter got sick. And in my opinion, if you don’t catch whatever your kids have, then you’re not doing a very good job caring for them… So I’m sick now and as such haven’t streamed in a few days. This weekend also happens to be my daughter’s birthday weekend and we’re going out of town until next Thursday. That basically means that I’m taking a forced hiatus from the game in general as well as streaming. But this also means that when I get back I’ll be setting up a better schedule and be posting here and on Twitter, etc. more regularly. I’m taking this down time off-stream to fix bugs and dial in some mechanics that h...

Catching Up

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Since I started development in early October a whole lot has happened. I thought I should take some time to do kind of a catch up/update post just to go over the changes that have happened throughout development so far. Plus I wanted to show off sort of a timeline in photos to demonstrate all the progress I’ve made so far. So let’s start out with the very first asset I made for the game before I even knew what I was making it for, the base character model. So I “blocked” out a really basic character to match my core design principle at the time: Stupid Simple Gameplay. Little did I know that I’d soon go from stupid simple to an open world multiplayer adventure RPG, nearly the exact opposite. After the character was done I started experimenting with gameplay mechanics to see what I could do. This meant figuring out if I wanted combat in the game, which is usually my first question when I start a new project. I started toying with ways to handle combat to decide whether i...