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Showing posts from March, 2018

Long past due updates

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Life can get crazy when people start getting interested in your game. I wasn’t ready for this, but boy has it been exciting. A few weeks ago the Alpha 1 was launched as a closed test. Then about 10 minutes later after discovering almost immediately a game breaking bug, Alpha 1.0.1 was launched. Alpha 1.0.1 was out for nearly 6 hours before I patched and released Alpha 1.0.3, the most stable and bug-free version of Swords ‘n Magic yet. The closed alpha was given to about 2 dozen people for testing. The test went over remarkably well in my opinion. Many testers spent hours in the game saving up gold to buy houses, seeking out some of the more rare weapons, and some attempting to find their way into areas they weren’t intended to go. (Yeah, I’m lookin’ at you, Jawa) Overall the game seems to be a whole lot of fun and has the potential to be something great. And as expected, it was chock full of inventory dupe bugs, duplicate enemy spawning bugs and UI issues. The game also had a lot...