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Showing posts from November, 2017

Catching Up

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Since I started development in early October a whole lot has happened. I thought I should take some time to do kind of a catch up/update post just to go over the changes that have happened throughout development so far. Plus I wanted to show off sort of a timeline in photos to demonstrate all the progress I’ve made so far. So let’s start out with the very first asset I made for the game before I even knew what I was making it for, the base character model. So I “blocked” out a really basic character to match my core design principle at the time: Stupid Simple Gameplay. Little did I know that I’d soon go from stupid simple to an open world multiplayer adventure RPG, nearly the exact opposite. After the character was done I started experimenting with gameplay mechanics to see what I could do. This meant figuring out if I wanted combat in the game, which is usually my first question when I start a new project. I started toying with ways to handle combat to decide whether i...

Swords ‘n Magic and Me

On October 3rd, 2017 I sat down at my desk and decided that I was going to make a video game. Now, I’d made a lot of video games before. Small, dumb video games. Flash games, to be exact. But I had just graduated from college at 29 and realized that my 10 years of game making really hadn’t got me anywhere. I had yet to make a dime making games and here I was with a game-focused art degree and nothing but time ahead of me to do something with it. Initially I thought, “Hey, let’s go apply to some AAA studios in Seattle and start making some money!” but I’m a stay at home dad to a 3 year old and my wife loves her job here in Arizona. And to be honest, being a slave to the AAA industry sounds like fun, but I know I wouldn’t last more than 5 years. So I decided that I’d finally put some actual time into doing something I love. If I could put 3+ years into a college degree and graduate at the top of my class, I could put 6 months into a tiny indie game and get $1000 in sales. Which is ...